Struct SpawnMessage
Syntax
public struct SpawnMessage
Fields
NetId
netId of new or existing object
Declaration
public uint NetId
IsLocalPlayer
Is the spawning object the local player. Sets ClientScene.localPlayer
Declaration
public bool IsLocalPlayer
IsOwner
Sets hasAuthority on the spawned object
Declaration
public bool IsOwner
SceneId
The id of the scene object to spawn
Declaration
public ulong? SceneId
PrefabHash
The id of the prefab to spawn If sceneId != 0 then it is used instead of prefabHash
Declaration
public int? PrefabHash
SpawnValues
Spawn values to set after spawning object, values based on
Declaration
public SpawnValues SpawnValues
Payload
The serialized component data ArraySegment to avoid unnecessary allocations
Declaration
public ArraySegment<byte> Payload
Methods
ToString()
Declaration
public override string ToString()
Returns
Type | Description |
---|---|
System.String |