Class NetworkWorld
Holds collection of spawned network objects This class works on both server and client
Inheritance
System.Object
Inherited Members
Show
Syntax
public class NetworkWorld : IObjectLocator
Constructors
NetworkWorld()
Declaration
public NetworkWorld()
Properties
Time
Time kept in this world
Declaration
public NetworkTime Time { get; }
SpawnedIdentities
Declaration
public IReadOnlyCollection<NetworkIdentity> SpawnedIdentities { get; }
Methods
TryGetIdentity(UInt32, out NetworkIdentity)
Declaration
public bool TryGetIdentity(uint netId, out NetworkIdentity identity)
Parameters
Type | Name | Description |
---|---|---|
System.UInt32 | netId | |
Mirage.NetworkIdentity | identity |
Returns
Type | Description |
---|---|
System.Boolean |