Class SceneVisibilityChecker
Inherited Members
Show
Mirage.NetworkVisibility.OnVisibilityChanged
Mirage.NetworkBehaviour._nextSyncTime
Mirage.NetworkBehaviour.SyncSettings
Mirage.NetworkBehaviour.IsServer
Mirage.NetworkBehaviour.IsClient
Mirage.NetworkBehaviour.IsLocalClient
Mirage.NetworkBehaviour.IsHost
Mirage.NetworkBehaviour.IsLocalPlayer
Mirage.NetworkBehaviour.IsServerOnly
Mirage.NetworkBehaviour.IsClientOnly
Mirage.NetworkBehaviour.HasAuthority
Mirage.NetworkBehaviour.NetId
Mirage.NetworkBehaviour.Server
Mirage.NetworkBehaviour.ServerObjectManager
Mirage.NetworkBehaviour.Client
Mirage.NetworkBehaviour.ClientObjectManager
Mirage.NetworkBehaviour.Owner
Mirage.NetworkBehaviour.World
Mirage.NetworkBehaviour.NetworkTime
Mirage.NetworkBehaviour.BehaviourId
Mirage.NetworkBehaviour.SyncVarDirtyBits
Mirage.NetworkBehaviour.AnySyncObjectDirty
Mirage.NetworkBehaviour.syncObjects
Mirage.NetworkBehaviour.Identity
Mirage.NetworkBehaviour.COMPONENT_INDEX_NOT_FOUND
Mirage.NetworkBehaviour.ComponentIndex
Mirage.NetworkBehaviour.InitSyncObject(Mirage.Collections.ISyncObject)
Mirage.NetworkBehaviour.UpdateSyncObjectShouldSync()
Mirage.NetworkBehaviour.SyncVarEqual<T>(T, T)
Mirage.NetworkBehaviour.ClearDirtyBits()
Mirage.NetworkBehaviour.AnyDirtyBits()
Mirage.NetworkBehaviour.SerializeObjectsAll(Mirage.Serialization.NetworkWriter)
Mirage.NetworkBehaviour.SerializeObjectsDelta(Mirage.Serialization.NetworkWriter)
Mirage.NetworkBehaviour.GetRpcCount()
Mirage.NetworkBehaviour.RegisterRpc(Mirage.RemoteCalls.RemoteCallCollection)
Syntax
public class SceneVisibilityChecker : NetworkVisibility, INetworkVisibility
Methods
OnCheckObserver(INetworkPlayer)
Declaration
public override bool OnCheckObserver(INetworkPlayer player)
Parameters
Type | Name | Description |
---|---|---|
Mirage.INetworkPlayer | player |
Returns
Type | Description |
---|---|
System.Boolean |
OnRebuildObservers(HashSet<INetworkPlayer>, Boolean)
Declaration
public override void OnRebuildObservers(HashSet<INetworkPlayer> observers, bool initialize)
Parameters
Type | Name | Description |
---|---|---|
System.Collections.Generic.HashSet<Mirage.INetworkPlayer> | observers | |
System.Boolean | initialize |
MoveToScene(Scene)
Call this function on an object to move it to a new scene and rebuild its observers
Declaration
public void MoveToScene(Scene scene)
Parameters
Type | Name | Description |
---|---|---|
Scene | scene |