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Mirage.Events

Classes​

AddLateEvent​

An event that will invoke handlers immediately if they are added after has been called

AddLateEvent<T0, T1>​

Version of with 2 arguments Create a non-generic class inheriting from this to use in inspector. Same rules as

AddLateEvent<T0>​

Version of with 1 argument Create a non-generic class inheriting from this to use in inspector. Same rules as

AddLateEventBase​

AddLateEventUnity​

An event that will invoke handlers immediately if they are added after has been called

AddLateEventUnity<T0, T1, TEvent>​

Version of with 2 arguments Create a non-generic class inheriting from this to use in inspector. Same rules as

AddLateEventUnity<T0, TEvent>​

Version of with 1 argument Create a non-generic class inheriting from this to use in inspector. Same rules as

BoolAddLateEvent​

BoolUnityEvent​

DisconnectAddLateEvent​

Event fires from a when it fails to connect to the server

DisconnectEvent​

NetworkPlayerAddLateEvent​

Event fires from a or during a new connection, a new authentication, or a disconnection.

NetworkPlayerEvent​

Interfaces​

IAddLateEvent​

Event that can only run once, adding handler late will it invoke right away

IAddLateEvent<T0, T1>​

Version of with 2 arguments

IAddLateEvent<T0>​

Version of with 1 argument

IAddLateEventUnity​

Event that can only run once, adding handler late will it invoke right away

IAddLateEventUnity<T0, T1>​

Version of with 2 arguments

IAddLateEventUnity<T0>​

Version of with 1 argument