Class DisconnectAddLateEvent
Event fires from a when it fails to connect to the server
Inheritance
Inherited Members
Show
Mirage.Events.AddLateEventUnity<Mirage.ClientStoppedReason, Mirage.Events.DisconnectEvent>.AddListener(UnityAction<Mirage.ClientStoppedReason>)
Mirage.Events.AddLateEventUnity<Mirage.ClientStoppedReason, Mirage.Events.DisconnectEvent>.RemoveListener(UnityAction<Mirage.ClientStoppedReason>)
Mirage.Events.AddLateEventUnity<Mirage.ClientStoppedReason, Mirage.Events.DisconnectEvent>.Invoke(Mirage.ClientStoppedReason)
Mirage.Events.AddLateEventUnity<Mirage.ClientStoppedReason, Mirage.Events.DisconnectEvent>.RemoveAllListeners()
Mirage.Events.AddLateEvent<Mirage.ClientStoppedReason>._arg0
Mirage.Events.AddLateEvent<Mirage.ClientStoppedReason>.AddListener(System.Action<Mirage.ClientStoppedReason>)
Mirage.Events.AddLateEvent<Mirage.ClientStoppedReason>.RemoveListener(System.Action<Mirage.ClientStoppedReason>)
Mirage.Events.AddLateEvent<Mirage.ClientStoppedReason>.Invoke(Mirage.ClientStoppedReason)
Mirage.Events.AddLateEventBase.HasInvoked
Mirage.Events.AddLateEventBase.MarkInvoked()
Mirage.Events.AddLateEventBase.Reset()
Syntax
[Serializable]
public class DisconnectAddLateEvent : AddLateEventUnity<ClientStoppedReason, DisconnectEvent>, IAddLateEventUnity<ClientStoppedReason>, IAddLateEvent<ClientStoppedReason>