Class NetworkPlayerAddLateEvent
Event fires from a or during a new connection, a new authentication, or a disconnection.
Inheritance
Inherited Members
Show
Mirage.Events.AddLateEventUnity<Mirage.INetworkPlayer, Mirage.Events.NetworkPlayerEvent>.AddListener(UnityAction<Mirage.INetworkPlayer>)
Mirage.Events.AddLateEventUnity<Mirage.INetworkPlayer, Mirage.Events.NetworkPlayerEvent>.RemoveListener(UnityAction<Mirage.INetworkPlayer>)
Mirage.Events.AddLateEventUnity<Mirage.INetworkPlayer, Mirage.Events.NetworkPlayerEvent>.Invoke(Mirage.INetworkPlayer)
Mirage.Events.AddLateEventUnity<Mirage.INetworkPlayer, Mirage.Events.NetworkPlayerEvent>.RemoveAllListeners()
Mirage.Events.AddLateEvent<Mirage.INetworkPlayer>._arg0
Mirage.Events.AddLateEvent<Mirage.INetworkPlayer>.AddListener(System.Action<Mirage.INetworkPlayer>)
Mirage.Events.AddLateEvent<Mirage.INetworkPlayer>.RemoveListener(System.Action<Mirage.INetworkPlayer>)
Mirage.Events.AddLateEvent<Mirage.INetworkPlayer>.Invoke(Mirage.INetworkPlayer)
Mirage.Events.AddLateEventBase.HasInvoked
Mirage.Events.AddLateEventBase.MarkInvoked()
Mirage.Events.AddLateEventBase.Reset()
Syntax
[Serializable]
public class NetworkPlayerAddLateEvent : AddLateEventUnity<INetworkPlayer, NetworkPlayerEvent>, IAddLateEventUnity<INetworkPlayer>, IAddLateEvent<INetworkPlayer>