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Class NetworkPlayerAddLateEvent

Event fires from a or during a new connection, a new authentication, or a disconnection.

Inheritance
System.Object
Mirage.Events.AddLateEventBase
Mirage.Events.AddLateEvent<Mirage.INetworkPlayer>
Mirage.Events.AddLateEventUnity<Mirage.INetworkPlayer, Mirage.Events.NetworkPlayerEvent>
Inherited Members
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Mirage.Events.AddLateEventUnity<Mirage.INetworkPlayer, Mirage.Events.NetworkPlayerEvent>.AddListener(UnityAction<Mirage.INetworkPlayer>)

Mirage.Events.AddLateEventUnity<Mirage.INetworkPlayer, Mirage.Events.NetworkPlayerEvent>.RemoveListener(UnityAction<Mirage.INetworkPlayer>)

Mirage.Events.AddLateEventUnity<Mirage.INetworkPlayer, Mirage.Events.NetworkPlayerEvent>.Invoke(Mirage.INetworkPlayer)

Mirage.Events.AddLateEventUnity<Mirage.INetworkPlayer, Mirage.Events.NetworkPlayerEvent>.RemoveAllListeners()

Mirage.Events.AddLateEvent<Mirage.INetworkPlayer>._arg0

Mirage.Events.AddLateEvent<Mirage.INetworkPlayer>.AddListener(System.Action<Mirage.INetworkPlayer>)

Mirage.Events.AddLateEvent<Mirage.INetworkPlayer>.RemoveListener(System.Action<Mirage.INetworkPlayer>)

Mirage.Events.AddLateEvent<Mirage.INetworkPlayer>.Invoke(Mirage.INetworkPlayer)

Mirage.Events.AddLateEventBase.HasInvoked

Mirage.Events.AddLateEventBase.MarkInvoked()

Mirage.Events.AddLateEventBase.Reset()

Syntax
[Serializable]
public class NetworkPlayerAddLateEvent : AddLateEventUnity<INetworkPlayer, NetworkPlayerEvent>, IAddLateEventUnity<INetworkPlayer>, IAddLateEvent<INetworkPlayer>