Class CharacterSpawner
Spawns a player as soon as the connection is authenticated
Inheritance
System.Object
Syntax
public class CharacterSpawner : MonoBehaviour
Fields
Client
Declaration
public NetworkClient Client
Server
Declaration
public NetworkServer Server
SceneManager
Declaration
public NetworkSceneManager SceneManager
ClientObjectManager
Declaration
public ClientObjectManager ClientObjectManager
ServerObjectManager
Declaration
public ServerObjectManager ServerObjectManager
PlayerPrefab
Declaration
public NetworkIdentity PlayerPrefab
AutoSpawn
Declaration
public bool AutoSpawn
SetName
Declaration
public bool SetName
startPositionIndex
Declaration
public int startPositionIndex
startPositions
List of transforms where players can be spawned
Declaration
public List<Transform> startPositions
playerSpawnMethod
The current method of spawning players used by the CharacterSpawner.
Declaration
public CharacterSpawner.PlayerSpawnMethod playerSpawnMethod
Methods
Awake()
Declaration
protected virtual void Awake()
OnDestroy()
Declaration
protected virtual void OnDestroy()
OnClientFinishedSceneChange(Scene, SceneOperation)
Called on the client when a normal scene change happens. The default implementation of this function sets the client as ready and adds a player. Override the function to dictate what happens when the client connects.
Declaration
public virtual void OnClientFinishedSceneChange(Scene scene, SceneOperation sceneOperation)
Parameters
Type | Name | Description |
---|---|---|
Scene | scene | |
Mirage.SceneOperation | sceneOperation | The type of scene load that happened. |
RequestServerSpawnPlayer()
Declaration
public virtual void RequestServerSpawnPlayer()
OnServerAddPlayer(INetworkPlayer)
Called on the server when a client adds a new player with ClientScene.AddPlayer. The default implementation for this function creates a new player object from the playerPrefab.
Declaration
public virtual void OnServerAddPlayer(INetworkPlayer player)
Parameters
Type | Name | Description |
---|---|---|
Mirage.INetworkPlayer | player | Connection from client. |
SetCharacterName(INetworkPlayer, NetworkIdentity)
Declaration
protected virtual void SetCharacterName(INetworkPlayer player, NetworkIdentity character)
Parameters
Type | Name | Description |
---|---|---|
Mirage.INetworkPlayer | player | |
Mirage.NetworkIdentity | character |
GetStartPosition()
This finds a spawn position based on start position objects in the scene. This is used by the default implementation of OnServerAddPlayer.
Declaration
public virtual Transform GetStartPosition()
Returns
Type | Description |
---|---|
Transform | Returns the transform to spawn a player at, or null. |