Skip to main content

Class SceneChangeStartedEvent

Event fires from INetworkSceneManager when a scene change begins on either Server or Client. Scene - Name or path of the scene that's about to be loaded SceneOperation - Scene change type (Normal, Additive Load, Additive Unload).

Inheritance
System.Object
Syntax
[Serializable]
public class SceneChangeStartedEvent : UnityEvent<string, SceneOperation>