Mirage.Events
Classes
AddLateEvent
An event that will invoke handlers immediately if they are added after has been called
AddLateEvent<T0, T1>
Version of with 2 arguments Create a non-generic class inheriting from this to use in inspector. Same rules as
AddLateEvent<T0>
Version of with 1 argument Create a non-generic class inheriting from this to use in inspector. Same rules as
AddLateEventBase
AddLateEventUnity
An event that will invoke handlers immediately if they are added after has been called
AddLateEventUnity<T0, T1, TEvent>
Version of with 2 arguments Create a non-generic class inheriting from this to use in inspector. Same rules as
AddLateEventUnity<T0, TEvent>
Version of with 1 argument Create a non-generic class inheriting from this to use in inspector. Same rules as
BoolAddLateEvent
BoolUnityEvent
DisconnectAddLateEvent
Event fires from a when it fails to connect to the server
DisconnectEvent
NetworkPlayerAddLateEvent
Event fires from a or during a new connection, a new authentication, or a disconnection.
NetworkPlayerEvent
Interfaces
IAddLateEvent
Event that can only run once, adding handler late will it invoke right away
IAddLateEvent<T0, T1>
Version of with 2 arguments
IAddLateEvent<T0>
Version of with 1 argument
IAddLateEventUnity
Event that can only run once, adding handler late will it invoke right away
IAddLateEventUnity<T0, T1>
Version of with 2 arguments
IAddLateEventUnity<T0>
Version of with 1 argument