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Mirage.Events

Classes

AddLateEvent

An event that will invoke handlers immediately if they are added after has been called

AddLateEvent<T0, T1>

Version of with 2 arguments Create a non-generic class inheriting from this to use in inspector. Same rules as

AddLateEvent<T0>

Version of with 1 argument Create a non-generic class inheriting from this to use in inspector. Same rules as

AddLateEventBase

AddLateEventUnity

An event that will invoke handlers immediately if they are added after has been called

AddLateEventUnity<T0, T1, TEvent>

Version of with 2 arguments Create a non-generic class inheriting from this to use in inspector. Same rules as

AddLateEventUnity<T0, TEvent>

Version of with 1 argument Create a non-generic class inheriting from this to use in inspector. Same rules as

BoolAddLateEvent

BoolUnityEvent

DisconnectAddLateEvent

Event fires from a when it fails to connect to the server

DisconnectEvent

NetworkPlayerAddLateEvent

Event fires from a or during a new connection, a new authentication, or a disconnection.

NetworkPlayerEvent

Interfaces

IAddLateEvent

Event that can only run once, adding handler late will it invoke right away

IAddLateEvent<T0, T1>

Version of with 2 arguments

IAddLateEvent<T0>

Version of with 1 argument

IAddLateEventUnity

Event that can only run once, adding handler late will it invoke right away

IAddLateEventUnity<T0, T1>

Version of with 2 arguments

IAddLateEventUnity<T0>

Version of with 1 argument