Network Room Player
The Network Room Player stores per-player state for the Network Room Manager while in the room. When using this component, you need to write a script that allows players to indicate they are ready to begin playing, which sets the ReadyToBegin property.
A game object with a Network Room Player component must also have a Network Identity component. When you create a Network Room Player component on a game object, Unity also creates a Network Identity component on that game object if it does not already have one.
- Show Room GUI
Enable this to show the developer GUI for players in the room. This UI is only intended to be used for ease of development. This is enabled by default. - Ready To Begin
A diagnostic indicator that a player is Ready. - Index
A diagnostic index of the player, e.g. Player 1, Player 2, etc. - Network Sync Interval
The rate at which information is sent from the Network Room Player to the server.
Methods
Client Virtual Methods
public virtual void OnClientEnterRoom() {}
public virtual void OnClientExitRoom() {}
public virtual void OnClientReady(bool readyState) {}