ποΈ Networking Concepts Overview
High-level scripting API
ποΈ Network Authority
Authority is a way of deciding who owns an object and has control over it.
ποΈ About IDs
NetId
ποΈ Attributes
Networking attributes are added to members of NetworkBehaviour scripts to tell Mirage to do different things.
ποΈ Clock Synchronization
For many features, you need the clock to be synchronized between the client and the server. Mirage does that automatically for you.
ποΈ Network Visibility
Multiplayer games use the concept of network visibility to determine which players can see which game objects at any given time during gameplay. In a game that has a moving viewpoint and moving game objects, itβs common that players cannot see everything that is happening in the game at once.
ποΈ Mirror Migration Guide
This is a simple guide describing how to convert your Mirror project to Mirage.
ποΈ Best Practices
This page is a work in progress
ποΈ Resources
This page is a work in progress
ποΈ FAQ
This page is a work in progress
ποΈ Development Servers
2 items
ποΈ Synchronization
7 items
ποΈ Remote Actions
4 items
ποΈ Callbacks
2 items
ποΈ Game Objects
9 items
ποΈ Scene Loading
2 items
ποΈ Serialization
4 items
ποΈ Bit Packing
8 items
ποΈ Authentication
4 items
ποΈ Community Guides
1 items