Class NetworkSceneLoader
NetworkSceneLoader handles simple scene loading and spawning the player character. For more complex use cases, it it best to create a copy of this script and modify it for your needs.
Inheritance
System.Object
Syntax
public class NetworkSceneLoader : MonoBehaviour
Fields
Server
Declaration
public NetworkServer Server
Client
Declaration
public NetworkClient Client
ServerObjectManager
Declaration
public ServerObjectManager ServerObjectManager
ClientObjectManager
Declaration
public ClientObjectManager ClientObjectManager
PlayerPrefab
Declaration
public NetworkIdentity PlayerPrefab
TargetScene
Declaration
public string TargetScene
ServerLoading
Declaration
public bool ServerLoading
Methods
ServerLoadScene(String)
Starts a server-authoritative scene load.
Declaration
public UniTask ServerLoadScene(string scenePath)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | scenePath |
Returns
| Type | Description |
|---|---|
| UniTask |