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Class NetworkSceneLoader

NetworkSceneLoader handles simple scene loading and spawning the player character. For more complex use cases, it it best to create a copy of this script and modify it for your needs.

Inheritance
System.Object
Syntax
public class NetworkSceneLoader : MonoBehaviour

Fields

Server

Declaration
public NetworkServer Server

Client

Declaration
public NetworkClient Client

ServerObjectManager

Declaration
public ServerObjectManager ServerObjectManager

ClientObjectManager

Declaration
public ClientObjectManager ClientObjectManager

PlayerPrefab

Declaration
public NetworkIdentity PlayerPrefab

TargetScene

Declaration
public string TargetScene

ServerLoading

Declaration
public bool ServerLoading

Methods

ServerLoadScene(String)

Starts a server-authoritative scene load.

Declaration
public UniTask ServerLoadScene(string scenePath)
Parameters
TypeNameDescription
System.StringscenePath
Returns
TypeDescription
UniTask