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Class NetworkSceneLoader

NetworkSceneLoader handles simple scene loading and spawning the player character. For more complex use cases, it it best to create a copy of this script and modify it for your needs.

Inheritance​
System.Object
Syntax​
public class NetworkSceneLoader : MonoBehaviour

Fields​

Server​

Declaration​
public NetworkServer Server

Client​

Declaration​
public NetworkClient Client

ServerObjectManager​

Declaration​
public ServerObjectManager ServerObjectManager

ClientObjectManager​

Declaration​
public ClientObjectManager ClientObjectManager

PlayerPrefab​

Declaration​
public NetworkIdentity PlayerPrefab

TargetScene​

Declaration​
public string TargetScene

ServerLoading​

Declaration​
public bool ServerLoading

Methods​

ServerLoadScene(String)​

Starts a server-authoritative scene load.

Declaration​
public UniTask ServerLoadScene(string scenePath)
Parameters​
TypeNameDescription
System.StringscenePath
Returns​
TypeDescription
UniTask