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Class LobbyReady

Inheritance​
System.Object
Syntax​
public class LobbyReady : MonoBehaviour

Fields​

Server​

Declaration​
public NetworkServer Server

Players​

Declaration​
public Dictionary<NetworkIdentity, ReadyCheck> Players

Methods​

SetAllClientsNotReady()​

Declaration​
public void SetAllClientsNotReady()

SendToReady<T>(T, Boolean, NetworkIdentity, Channel)​

Send a message to players that are ready on check, or not ready if sendToReady fakse

Declaration​
public void SendToReady<T>(T msg, bool sendToReady = true, NetworkIdentity exclude = null, Channel channelId = Channel.Reliable)
Parameters​
TypeNameDescription
Tmsg
System.BooleansendToReadyUse to send message no not ready players instead, not this doesn't check server for players with out character, only players with PlayerReadyCheck on their character
Mirage.NetworkIdentityexcludeAdd Identity to exclude here, useful when you want to send to all players except the owner
Mirage.ChannelchannelId