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Class AlwaysNetworkVisibility

Always shows an object, even if player is loading scene This can be used to make sure that Managers in DontDestoryOnLoad dont get despawned

Inheritance​
System.Object
Mirage.NetworkBehaviour
Mirage.NetworkVisibility
Inherited Members​
Show

Mirage.NetworkVisibility.OnVisibilityChanged

Mirage.NetworkBehaviour._nextSyncTime

Mirage.NetworkBehaviour.SyncSettings

Mirage.NetworkBehaviour.IsServer

Mirage.NetworkBehaviour.IsClient

Mirage.NetworkBehaviour.IsLocalClient

Mirage.NetworkBehaviour.IsHost

Mirage.NetworkBehaviour.IsLocalPlayer

Mirage.NetworkBehaviour.IsServerOnly

Mirage.NetworkBehaviour.IsClientOnly

Mirage.NetworkBehaviour.HasAuthority

Mirage.NetworkBehaviour.NetId

Mirage.NetworkBehaviour.Server

Mirage.NetworkBehaviour.ServerObjectManager

Mirage.NetworkBehaviour.Client

Mirage.NetworkBehaviour.ClientObjectManager

Mirage.NetworkBehaviour.Owner

Mirage.NetworkBehaviour.World

Mirage.NetworkBehaviour.NetworkTime

Mirage.NetworkBehaviour.BehaviourId

Mirage.NetworkBehaviour.SyncVarDirtyBits

Mirage.NetworkBehaviour.AnySyncObjectDirty

Mirage.NetworkBehaviour.syncObjects

Mirage.NetworkBehaviour.Identity

Mirage.NetworkBehaviour.COMPONENT_INDEX_NOT_FOUND

Mirage.NetworkBehaviour.ComponentIndex

Mirage.NetworkBehaviour.InitSyncObject(Mirage.Collections.ISyncObject)

Mirage.NetworkBehaviour.UpdateSyncObjectShouldSync()

Mirage.NetworkBehaviour.SyncVarEqual<T>(T, T)

Mirage.NetworkBehaviour.ClearDirtyBits()

Mirage.NetworkBehaviour.AnyDirtyBits()

Mirage.NetworkBehaviour.SerializeObjectsAll(Mirage.Serialization.NetworkWriter)

Mirage.NetworkBehaviour.SerializeObjectsDelta(Mirage.Serialization.NetworkWriter)

Mirage.NetworkBehaviour.GetRpcCount()

Mirage.NetworkBehaviour.RegisterRpc(Mirage.RemoteCalls.RemoteCallCollection)

Syntax​
public class AlwaysNetworkVisibility : NetworkVisibility, INetworkVisibility

Methods​

OnCheckObserver(INetworkPlayer)​

Declaration​
public override bool OnCheckObserver(INetworkPlayer player)
Parameters​
TypeNameDescription
Mirage.INetworkPlayerplayer
Returns​
TypeDescription
System.Boolean

OnRebuildObservers(HashSet<INetworkPlayer>, Boolean)​

Declaration​
public override void OnRebuildObservers(HashSet<INetworkPlayer> observers, bool initialize)
Parameters​
TypeNameDescription
System.Collections.Generic.HashSet<Mirage.INetworkPlayer>observers
System.Booleaninitialize